Thank you for your kind words and I will share a few tboughts
First - qhills was a mad house (up to 140 in zone I saw), I had people sending me tells too claiming they engaged things first but we're simply running after it to melee before I tagged. I had wizards and mages blatantly take things I had engaged. I accepted how things were and moved on.
Second - I'm not sure if you all know these outdoor camp rules but we are told players may claim a single mob each at a stationary outdoor camp. Anything beyond that is first to engage. I realize this seems like splitting hairs and what's the point of having camps at all. Considering things, yes it seems like that but it does provide everyone at least a chance for a single outdoor spawn instead of nothing. The FTE stuff is going to get dicey, and that's how it is unless you can work something out. Brother Jack had THREE GMs show up to the WK bandit camp to explain this to him and other adventurers. I'm told he recorded it.
Third - speaking of things I didn't petitition, the Blackburrow trains made that zone damn near unplayable. I sat there invis and watched what was probably the same train of elite gnoll guards and commander come back to the zone, wiping people out along the way constantly for 30minutes. I am hoping guk and other zones will be better. There's no PVP to root these people constantly training or stop them otherwise. Zone disruption is definitely an issue in that dungeon and I'll see how upper guk goes later.
Great opening weekend for Green, however, and the good has greatly outweighed the bad.
We hope guildwar gets enabled eventually, along with toning down of firebeetles eyes and candles.
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