Quote:
Originally Posted by Gustoo
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When you guys say bows break traditional melee action I'm thinking the velious list would be Warrior Rogue Ranger Monk SK Pally in that order.
Warrior theoryquest because outdoors the bow rules and of the bow classes he has the most durability in tight dungeon spots too.
Rogue because all other reasons and maybe is top 1
Ranger because best now skills but sucky in tight spots indoors because much utility is negated and out dpsd by rogue and can't beat warrior f2f.
If bows are so cheap.
Tell me why my theoryquest is wrong?
I'm making a green melee to pre game for red 2 and it's probably going to be a warrior or an SK
Maybe a shaman instead tho.
Hard not to just be a cleric forever because who knows if I will ever have the time to be more than half ass at any class and at least I've learned some cleric trix.
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theoryquest is dumb because it's subjective
what's your goal? to be able to kill people in the middle of iceclad and the argument is that a warrior does this best with a bow solo? play a bard, then
almost no one ever plays a melee this way, because you're just a sitting duck when a bard or a caster group enters one of these zones
i think pvp in dungeons and raid zones is a more compelling factor to judge melee strength, and the only classes that can even attempt to hang in those zones are monks, SKs, necros, and rogues, of which monk is easily the best due to shorter cooldown feign death, instant cast feign death, defensive disciplines like stonestance and voiddance, sneak(what really sets them apart from an SK in these situations) and the ability to actually survive rounds from mobs in zones like temple of veeshan