You're right, it's not classic. It should be a lot worse: pets should steal xp even in groups.
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How is this different than the old way for non-Dire Charmed pets?
In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward.
In the new scheme, pets take zero experience unless no player does damage. If no player does any damage, then the pet takes 75% of the experience reward This means that it's much easier to make sure a pet doesn't take any experience from you or your group.
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