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  #360  
Old 10-28-2019, 12:43 AM
MrZev MrZev is offline
Large Rat


Join Date: May 2018
Posts: 5
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
EvetQuest uses fixed size UIs.

Just because you are using a massive resolution doesn’t mean that we can possibly have a single UI that supports every resolution. There is many people playing on this server using a 15” laptop with a 1366 x 768 resolution. Are you suggesting we change the only resolution size we support to fit your 2560 x 1440 resolution, making the game completely unplayable for an entire group of people?

Like come on. You say you have worked in UI development for 10 years but I have serious doubts since you have zero consideration for any of the user base. At the end of the day you have the ability to lower your game resolution, use windowed mode etc.

If your complaint is about forced UI, wrong place man. We have ZERO control over that. Project Management decided to enforce this Velious UI (in this resolution I might add) and has been bundling it in the patch notes for months. Our team simply modified the UI to be more era accurate as the base one had a lot of era-issues.

I don’t understand how people just have zero clue about how the stone UI used to work and how they have no concept that people play at other resolutions than the one they use.
It was a decision to support only 1 UI size though. With the removal of Custom UIs that was the effect that was placed. I know you cant add a scale UI option because its not supported, but you are building a UI based on looking nice for 1 resolution as you said. I really think that is a bad idea, its coding yourself into a corner in a sense.

I understand that management made this decision and has been mentioned for months, but at the end of the day, this one users experience was very poor. Was it a good call or bad call, who knows. I am just explaining my experience with this. Please dont feel like i am directly attacking you. UI is 100% opinions. I have had UIs and color schema i thought looked terrible, but the client loved it and vice versa. As i mentioned before, if everyone is happy cool, in any case i am giving you my 2 cents. This isnt final right, its still a work in progress. Hopefully something can be done about those invisible close buttons. I looked there and saw nothing, i was closing them by right clicking and selecting close.


Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Also. This is not the same pixel size as the original 800x600 UI. These elements are larger than the original velious UI because no one plays in 800x600. I have tested the UI myself on a 1368x768 resolution and we can’t afford to go any bigger because it will quickly start becoming unusable.
Yeah, without some form of UI scale option there really isnt much that can be done. Its a shame because this UI does look much nicer on lower resolutions. Scaling it down to 1366x768 does make it look like it did back then, but the game being 1/4 of my screen is a bit of a bummer. It was very interesting to see the differences of how it looked and felt with the different resolutions. I personally like the more compressed borderline cluttered feel , while i know others like the massive open minimal ui.

This what a few resolutions look like on 2560x1440 screen


I shall reiterate my main point of Locking the UI i think is a bad decision. Im 99% sure it was the only way they could accomplish their goal of removing additional details the UI Api provides. I feel that the information they are hiding has very little impact and is outweighed by the detriments of locking the ui. Its like 1 step forward 2 steps back.