In velious I would say with triple attacks monk are the strongest I would say but skill honestly didn't matter once everyone started getting bows, you would have D list shitters just bow kiting everyone with their primal or ToV bows instead of the traditional melee.
In Kunark I still think the order goes Monk > Rogue > Warrior with rogue being the hardest to play or having the higher skill gap. Monk has the most utility and survivability ( mend, avoidance, regen if iksar) and its pretty easy to land normal rounds, Rogue is good if you are skilled at melee and landing backstabs and you can really set your self apart of the crowd if you master sticking and jousting. I would say warrior is the easiest to play because you can just be a potato and just pop precision and nobody is going to target you.
Colgate hit it on the head when he said that SKs attract idiot players because of Harm Touch but I still think they are a pretty valuable class even in a mass pvp set up because of channeling ( dispel purposes) and being able to secure kills with taps / HT but besides Mirkuls and Beastagor I don't think there was anyone notable playing the class.
I wish more people played paladins but unfortunately the only successful paladin was probably brickhouse, I might try to play one on the next box because I really feel like you can be a pretty big difference maker if you are level headed and have good awareness in group pvp with the ability to pretty much be a cleric and have the ability to consistently interrupt casters, set up rez areas in mass pvp, MA, you could pretty much do a lot of roles as a paladin pretty easy if you aren't so strung up on doing damage.
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