Some items have a lower bound. Like the fungi tunic I mentioned earlier. I haven't calculated the precise figures but let's say if you calculate the chance the named spawns instead of the PH, and he drops the tunic instead of the robe or staff, and you win the roll over 5 of your group mates, and it comes out to requiring 30 hours on average to win a fungi. Farming raw platinum from say NG/disco bugs for 30 hours, and other pure cash camps, puts a lower bound on how low a fungi tunic can go before it's not worth camping and thus there is no supply to meet the demand. The massive amounts of fungi tunics in circulation probably don't matter that much, because they're on inactive accounts, or already in use and not likely to be sold. Just my speculation, as an expert on nothing.
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