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Old 10-25-2019, 03:25 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,800
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It's lost to the sands of time, buried by more relevant results.

Everyone remembers Warhammer Online: Age of Reckoning?

Well that was not the first Warhammer MMO under development.

There was an earlier project, funded by Games Workshop, also under the working title of 'Warhammer Online'. It never released.

The developers snorted up the funds, demanding more and more. They made some really beautiful renderings, encouraging Games Workshop to string them along. Creepy, winding Tudor style streets, underlain by a maze of sewers permeated by evil Skaven - rats that had gnawed on magical, mutagenic warpstone. There was never any actual content put forward. No mechanics.

Eventually Games Workshop bailed.

It is this experience which has made me distant when it comes to developments. All sorts of interesting games -EQ Nexts, Pantheons, Vanguards - being strung along to various stages of development, or even released massively incomplete, only to be eventually pulled.

Honestly, I didn't play many other MMORPGs as I couldn't garner interest in them (I did play various iterations of SWG and played CoH/CoV - we are blessed how long p1999 has ran).

Early Access - it can be fun! Getting to find bugs and get them cleared out before the public release. That's what I thought about the Mordheim computer game.

Me and my friend, were big fans of the tabletop version of Mordheim and were excited to be able to play remotely via a computer game and bought straight into early access.

We were hanging out at one or the other's house (I can't remember whose) and messed around in single player, getting a feel for the game and establishing our warbands until we were comfortable enough to play multiplayer.

In the multiplayer we were looking at each others screens and were alarmed. Completely different things were being shown on each screen. Different damages being done to the same guy in each instance. Eventually one of the guys was killed in one client, but was still alive in the other client. The game was becoming massively desynced, and we would never have known if we weren't sat next to each other.

We submitted our findings, waited for something to be done about it. Never did anything official seem to come out. A couple of times we'd visit each other, load up the game and try it again, and desync would again be an issue. Sometimes the desync would become a hang.

I gave up on it and didn't play multiplayer again, rarely playing single player because my enthusiasm for the game had been murdered.

I can't remember a game I've been psyched for that hasn't been a disappointment tbh.