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Old 10-24-2019, 06:56 PM
Danth Danth is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
and then you need like 120 stamina from gear in order to be on equal footing with the big races even with shm buffs, or 180 without.
The lowest stamina you can get on any plate tank type is 70. The most is an Ogre Warrior that will cap at 150 as stats cannot be raised beyond that at creation, even with points available. 80 is a fair chunk, but where do you get 120-180 from? For a Shadowknight the practical difference is somewhat less since an Ogre SK cannot pass 147 starting stamina, and will likely have no more than 142 due to most of them smartly wanting to put 5 into agility. In practice a lot of Ogre Shadowknights will have 127 and put points into INT instead. For Paladins the difference is of course vastly less since Paladins do not have access to the large races.

In Kunark era at level 60, 72 stamina will work out to something on the order of a 375 HP difference for a 70 stamina Dark Elf versus the 142 stamina Ogre Shadowknight. This is a fair difference players should be aware of, but not a crippling one when the Dark Elf can expect to buff into the 4200 to 4400 range with average-quality equipment. As a rule I regard up to a 5% difference as totally irrelevant in this game, and up to a 10% difference generally not that big a deal. EQ just isn't that tightly tuned. The minimum-stamina Dark Elf will still be able to act as a tank for anything and everything a hybrid might be asked to be a tank for. Opinions differ, so it's up to the individual to read the values and decide for himself what's important and what isn't.

In the pre-expansion era ratios are similar, just with smaller numbers. With Velious of course, the Ogres start running into stat caps and the difference shrinks, reaching no difference at all for the minority of players who obtain high-end velious raid gear.

Danth