Quote:
Originally Posted by Fammaden
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Yeah, this is always the case, and the reason you see blue threads from time to time about tanks complaining they can't find groups. Each xp group only wants one of them at a time ideally. Ditto clerics, yes the invite is instant when a group needs you, but the wait can be hours and hours if they all have heals covered, they don't want a second one over dps, unless maybe undead or the healer is logging soon. If this many people are really rolling clerics, they might be in for a rude awakening for PuG'ing if they aren't already part of a group of friends or guild.
Rogues though, and dps in general, stack. Tank/healer/CC, then you get three dps no worries about redundancy. Of course we have no real idea how the server grouping dynamic will actually play out just yet.
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9% clerics isn't going to make it hard for clerics to find groups. If anything, it'll bone over the 4-5% of people playing wizards, since 1-30 clerics are like 90% of a wizard but while also bringing heals and buffs and a slightly smaller exp penalty! And if there are undead? Shit. A cleric IS a wizard with heals and buffs at that point.
And even if people don't look at wizards as lame versions of every other caster like I do, 9% clerics is still a LOT less than 1 per group.