If you know the game, know how to pull, know the zones, can keep a steady flow of single mobs (and root control your doubles) then you will be well loved and invited to groups repeatedly due to your good reputation and valuable contribution to the group.
Disclaimer: this is only true for outdoor zones, indoors you lose your pulling toolkit mostly. This also requires a bit of a learning curve, depending on how well you know P99 mechanics and zone maps already, but on green there will be a lot of returning and brand new players at the lower levels so you might get some extra slack from people in their expectations in the beginning.
For tanking you will often be taken if there's no one else to do it, and if you can simply cast flame lick so the dps can assist, manage your mana, and know what and when to snare, you will get repeat invites. Snap aggro from flame lick is second to none (yes better than DC, I also have a 52 SK, its better), and can build it even higher if you have mana to use snare for extra aggro.
Can also do some light CC with root while tanking or pulling, and sometimes both pull and tank at the same time but that's less efficient than having another player dedicated to one role.
If you're the kind of ranger however who really only knows how to join a group and start swinging at mobs like a run of the mill DPS....people will remember that after a while too and maybe think twice about inviting you instead of some other type of dps class.
Overall the ranger is hands down the best xp group pulling class in the game....outdoors, but many popular xp spots are outdoors, moreso in Kunark but in early classic there are still plenty. I've never had so much fun leveling a character as I have on ranger and I exclusively did it pulling outdoor dungeon xp for groups from about 24 through level 59. But that was all post velious on gear inflated blue with no xp penalty, so your mileage may vary.
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