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Old 10-22-2019, 09:19 AM
Dolalin Dolalin is offline
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Default Sword of Runes shouldn't have Ward Summoned effect until October 1999 (+other items)

There are a few different mage summoned items here that need to be tweaked actually:

Quote:
18/10/1999

"Star Wars Sucks" <please...@nospam.com> wrote:
> I have heard that magician's summoned weapons have gotten an update.
Could
> someone please list the weapons and their stats? I am only level 21
right
> now, but I would be interested in learning the stats for the higher
level
> weapons as well as the ones I got now. Thank you very much, the spells
are
> expensive to me, so far I have only gotten summon arrows at
3dmg50range.err
> range not orange.
>
>

They did improve, but most of them are still pretty worthless. Most of
them just got a few more charges added to them. I.e. Staff of Runes(i
think it was staff of runes) now has 5 charges of Gaze instead of 2.
The non-staves also now have 'magical' properties. Most of them have
pretty insignificant stuff like +5 vs fire, or on the level 34 summoned
dagger +5 vs disease, poison, and magic. None of them have stat
bonuses. The damage/delay stats have all remained the same. The only
one that I think was really that greatly improved was the Sword of
Runes. It now procs Ward Summoned, which isn't bad.
If only the rest
could be equivalent. Somehow, a +5 vs fire, and cold for a level 20, or
24 spell doesn't particularly enthuse me.


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The patch that improved them is this one on October 13, 1999:

Quote:
Spell Enhancements

* Some of the Items that Magicians summon with their spells have been made better or had their effects increased.
https://wiki.project1999.com/Patch_N...l_Enhancements

I propose the following changes based on this evidence:

* Sword of Runes to lose Ward Summoned until October 1999
* Staff of Runes to have 2 charges of Gaze (instead of 5) until October 1999
* Dagger of Symbols to lose its 5 svDisease/svMagic/svPoison until October 1999
* Spear of Warding to lose 5svFire/5svCold until October 1999
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