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Old 10-22-2019, 12:22 AM
TheDudeAbides TheDudeAbides is offline
Kobold

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Join Date: Dec 2009
Posts: 146
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I prefer to play green 1.0 instead of blue 2.0.

If they are too arbitrary with picking winners and losers of previous patches, then green is no more than a custom content server. You don't recreate the civil war by giving the north panzer tanks and the south squirt guns.
This is a video game

Not War

Your analogy would make more sense if you complained that civil war recreation exercises are "custom content" because they don't use real guns and canons

I don't look at it as "picking winners and losers"

Neutering a class at launch to make it "classic" while at the same time deliberately changing other class mechanics (Bard) seems unfair to me. The point is a lot of these classes were released in an unfinished state because of many other factors beyond the game back then.

TBH there have been ludicrously broken mechanics on P99 since the beginning (Charm). It was never supposed to be this reliable. It was supposed to be a dangerous spell that is unpredictable. Risk being the balance for how powerful it is.

10 years ago I said it was broken and it's never been fixed. Enchanters are basically a God Mode class with unlimited lawnmower pets that destroy everything in their path. The class has every tool imaginable to manage what is supposed to be a dangerous spell to the point it has become trivial.

I remember charming Noxious Spider on my chanter way back in the very early days when there were only a few 50s. It was obliterating everything in it's path and charm held full duration with Pre Planer Classic scrub gear. I was laughing at how absurdly overpowered it was. A lot of the early God kills were easy because of charmed pets and broken CH Swords that could be recharged infinitely.

Instead of trying to get Clarity removed maybe charm should be looked at. Chanters don't really group anyways (The good ones at least that know where the XP is which is solo or duo).

Instead of demanding Clarity be taken away maybe the charm mechanics should be re examined before launch. Maybe some of the things that trivialized early P99 Blue raiding should be looked at and fixed. I would rather the small window of development time we have left before launch be dedicated to fixing those types of issues instead of breaking classes that will be fixed literally weeks later.