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  #255  
Old 10-19-2019, 03:56 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
Default

Here's the current state of things. If you have the 50g patch files, you are up to date.

Known issues:
  • Clip plane settings affect light radius. (Low priority)
  • Nighttime rain makes it easier to see.
  • Under certain conditions, zone lighting can fail to initialize properly, resulting in darker-than-intended conditions outdoors at night.


Fixed (50g)
  • Infra/Ultravision are much too dark in certain indoor areas.
  • Skies and ambient lighting are messed up in several zones, notably Feerott, Toxxulia and Nektulos.
  • Outdoor zones should have a subtle blue tint instead of being inky black at night.


Fixed locally, waiting for future patch
  • Dynamic lights can cause FPS loss.
  • Dynamic lights can flicker in very crowded areas.
  • Corpses show dynamic lights.
  • All dynamic lights are too bright
  • Starting candles are WAY too bright
  • Boats (and certain other props) in certain zones (Erudin, Erud's Crossing) fail to show any dynamic lights at all


Love to fix, probably can't:
  • Baked environment lighting in some city zones is stronger than intended.
  • Boat dynamic lighting is spotty and ugly.
  • Dynamic lights (torches) not flickering like they did in Classic
  • Infravision red tint on mobs. (Ultravision works fine.)