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Old 10-18-2019, 02:19 PM
Thomacles Thomacles is offline
Kobold


Join Date: Feb 2018
Location: EC Tunnel.....
Posts: 172
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Yes, I can get on a diff server, just none of the P99, (blue, red, green).


2019-10-18 13:16:07 Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-10-18 13:16:07 Timezone: UTC-6h00m
2019-10-18 13:16:07 Loading graphics DLL.
2019-10-18 13:16:07 Parsing INI file .\eqclient.ini
2019-10-18 13:16:07 INI file .\eqclient.ini loaded.
2019-10-18 13:16:08 Initializing timers.
2019-10-18 13:16:11 Checking critical files.
2019-10-18 13:16:11 Initializing WinSock.
2019-10-18 13:16:11 Enumerating 3D devices.
2019-10-18 13:16:11 Found adapter #0 - Intel(R) HD Graphics 3000 (9.17.10.4459)
2019-10-18 13:16:16 Adapter #0 - Intel(R) HD Graphics 3000 :
2019-10-18 13:16:16 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2019-10-18 13:16:16 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2019-10-18 13:16:16 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2019-10-18 13:16:16 Initializing keypress handler.
2019-10-18 13:16:16 Parsing INI file .\defaults.ini
2019-10-18 13:16:16 INI file .\defaults.ini loaded.
2019-10-18 13:16:16 Loading keyboard tables.
2019-10-18 13:16:16 Creating window.
2019-10-18 13:16:16 Checking display driver version.
2019-10-18 13:16:17 Activating window.
2019-10-18 13:16:17 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2019-10-18 13:16:17 Ratio is 1.78
2019-10-18 13:16:17 Resolution was capped at 1280 x 720
2019-10-18 13:16:17 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2019-10-18 13:16:17 Resolution selected 1280 x 720, 32 bits
2019-10-18 13:16:17 CRender::InitDevice: Using 32bit mode.
2019-10-18 13:16:17 CRender::InitDevice: Using vsync 0.
2019-10-18 13:16:17 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-10-18 13:16:17 CRender::InitDevice: HardwareTnL Enabled.
2019-10-18 13:16:17 Using hardware vertex shaders.
2019-10-18 13:16:17 Initializing render system.
2019-10-18 13:16:17 Trilinear Mipmapping available.
2019-10-18 13:16:17 Vertex Shader Version: 3.0
2019-10-18 13:16:17 Pixel Shader Version: 3.0
2019-10-18 13:16:17 Initializing engine internals.
2019-10-18 13:16:18 CRender::InitDevice completed successfully.
2019-10-18 13:16:18 Parsing INI file ./eqlsUIConfig.ini
2019-10-18 13:16:18 INI file ./eqlsUIConfig.ini loaded.

After trying to get on blue:


2019-10-18 13:16:07 Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-10-18 13:16:07 Timezone: UTC-6h00m
2019-10-18 13:16:07 Loading graphics DLL.
2019-10-18 13:16:07 Parsing INI file .\eqclient.ini
2019-10-18 13:16:07 INI file .\eqclient.ini loaded.
2019-10-18 13:16:08 Initializing timers.
2019-10-18 13:16:11 Checking critical files.
2019-10-18 13:16:11 Initializing WinSock.
2019-10-18 13:16:11 Enumerating 3D devices.
2019-10-18 13:16:11 Found adapter #0 - Intel(R) HD Graphics 3000 (9.17.10.4459)
2019-10-18 13:16:16 Adapter #0 - Intel(R) HD Graphics 3000 :
2019-10-18 13:16:16 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2019-10-18 13:16:16 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2019-10-18 13:16:16 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2019-10-18 13:16:16 Initializing keypress handler.
2019-10-18 13:16:16 Parsing INI file .\defaults.ini
2019-10-18 13:16:16 INI file .\defaults.ini loaded.
2019-10-18 13:16:16 Loading keyboard tables.
2019-10-18 13:16:16 Creating window.
2019-10-18 13:16:16 Checking display driver version.
2019-10-18 13:16:17 Activating window.
2019-10-18 13:16:17 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2019-10-18 13:16:17 Ratio is 1.78
2019-10-18 13:16:17 Resolution was capped at 1280 x 720
2019-10-18 13:16:17 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2019-10-18 13:16:17 Resolution selected 1280 x 720, 32 bits
2019-10-18 13:16:17 CRender::InitDevice: Using 32bit mode.
2019-10-18 13:16:17 CRender::InitDevice: Using vsync 0.
2019-10-18 13:16:17 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-10-18 13:16:17 CRender::InitDevice: HardwareTnL Enabled.
2019-10-18 13:16:17 Using hardware vertex shaders.
2019-10-18 13:16:17 Initializing render system.
2019-10-18 13:16:17 Trilinear Mipmapping available.
2019-10-18 13:16:17 Vertex Shader Version: 3.0
2019-10-18 13:16:17 Pixel Shader Version: 3.0
2019-10-18 13:16:17 Initializing engine internals.
2019-10-18 13:16:18 CRender::InitDevice completed successfully.
2019-10-18 13:16:18 Parsing INI file ./eqlsUIConfig.ini
2019-10-18 13:16:18 INI file ./eqlsUIConfig.ini loaded.
2019-10-18 13:17:37 Server selected 144.121.19.167 (7087582).
2019-10-18 13:17:37 Initializing DirectInput.
2019-10-18 13:17:37 Initializing Keyboard.
2019-10-18 13:17:37 Initializing Mouse.
2019-10-18 13:17:37 Creating font list.
2019-10-18 13:17:37 Creating game object.
2019-10-18 13:17:37 Deleting obsolete files.
2019-10-18 13:17:37 Loading string tables.
2019-10-18 13:17:37 Initializing client variables.
2019-10-18 13:17:37 Loading spell effects.
2019-10-18 13:17:37 Initializing display structures.
2019-10-18 13:17:37 Sound Manager loaded 2165 filenames from soundassets.txt.
2019-10-18 13:17:38 Voice Manager loaded 12 macros from VoiceData.txt.
2019-10-18 13:17:38 Networking: using port [61529].
2019-10-18 13:17:38 Networking: Connection Established [1]
2019-10-18 13:17:38 WorldAuthenticate: Initiating Login.
2019-10-18 13:17:38 WorldAuthenticate: connection lost during authentication.
2019-10-18 13:17:38
2019-10-18 13:17:39 Rejected By World. retrying
2019-10-18 13:17:39
2019-10-18 13:17:39 Networking: Connection Established [2]
2019-10-18 13:17:39 WorldAuthenticate: Initiating Login.
2019-10-18 13:18:09 Networking: Connection Closed [1] with 0 pending bytes.
2019-10-18 13:18:09 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2019-10-18 13:18:09 *** WorldAuthenticate. Checkpoint 3.
2019-10-18 13:18:10 Cleanup 4
2019-10-18 13:18:10
2019-10-18 13:18:10 Cleanup 5
2019-10-18 13:18:10
2019-10-18 13:18:10 Cleanup 6
2019-10-18 13:18:10
2019-10-18 13:18:10 Cleanup 7
2019-10-18 13:18:10
2019-10-18 13:18:10 Cleanup 8
2019-10-18 13:18:10
2019-10-18 13:18:10 Cleanup 9
2019-10-18 13:18:10
2019-10-18 13:18:10 Cleanup 10
2019-10-18 13:18:10
2019-10-18 13:18:10 Cleanup 11
2019-10-18 13:18:10
2019-10-18 13:18:10 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2019-10-18 13:18:10 Ratio is 1.78
2019-10-18 13:18:10 Resolution was capped at 1280 x 720
2019-10-18 13:18:10 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2019-10-18 13:18:10 Resolution selected 1280 x 720, 32 bits
2019-10-18 13:18:10 CRender::InitDevice: Using 32bit mode.
2019-10-18 13:18:10 CRender::InitDevice: Using vsync 0.
2019-10-18 13:18:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-10-18 13:18:10 CRender::InitDevice: HardwareTnL Enabled.
2019-10-18 13:18:10 Using hardware vertex shaders.
2019-10-18 13:18:10 Initializing render system.
2019-10-18 13:18:10 Trilinear Mipmapping available.
2019-10-18 13:18:10 Vertex Shader Version: 3.0
2019-10-18 13:18:10 Pixel Shader Version: 3.0
2019-10-18 13:18:10 Initializing engine internals.
2019-10-18 13:18:10 CRender::InitDevice completed successfully.
2019-10-18 13:18:10 Parsing INI file ./eqlsUIConfig.ini
2019-10-18 13:18:10 INI file ./eqlsUIConfig.ini loaded.
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