Quote:
Originally Posted by kabouter
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Still going with an enchanter, even though it will take quite some time before they get their clarity line of spells.
I'm sure they will still be in high demand for groups.
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Mez is, I think, the main reason that every group needs an enchanter. You can turn a wipe into a normal pull. Lull is great too, as are color stuns. Haste and slow of course. Enchanters make the entire group better.