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Old 10-18-2019, 08:42 AM
Sunderfury Sunderfury is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Some zones were coded to never be devoid of mobs, without having an insane farmable static respawn spot. That might be the better way to go here.

One easily observable example was groups of three decaying skeletons. Once they had spread out, it wouldn't be very obvious which three were part of a spawngroup unless you either watched them spawn or had track (sorted them to the top), but when all three died, a new group of three would respawn at a random location.

This was very obvious while farming bone chips in Paineel. Another notable area this was done was Terrorantula, clusters of spiders were always up, not every spider was part of the cluster, but when all spiders from the cluster were dead, a new cluster of about 6 spiders, 3 terrorantulings, or the terrorantula would spawn.

This technique provided a "supply meets demand" dynamic that isn't so directly exploitable. But it is more work to implement.
Basically said the same thing on Page 5 of this thread lol (posted below), didn't know about the Terrorantula spawns though.

I'd suggest for Green 202X insta-respawn mechanics can be put in place but a script in place that is non-exploitable (i.e. it isn't always the same 3 spawns in Paineel). I don't see this getting done and tested in time for Green 2020 even if launch is delayed.

Quote:
Originally Posted by Sunderfury [You must be logged in to view images. Log in or Register.]
I'm fairly convinced that on live, perhaps even currently, there are still 'insta spawn' mechanics in place in some noob areas.

The most evident was when paineel was added, there were 3 skeletons that spawn right next to each other. There was a script in place that if all 3 spawns were dead, they instantly respawned. So people would kill those mobs and constantly farm bone chips. It wasn't put in for a 'cash cow' feature (although that is what it became), but more to ensure there were always mobs up for their customers starting out in noob zones.

I've come across posted evidence of this in Everfrost Peaks, GFay, Qeynos newbie yard and a few other places.

It would make sense original EQ devs would have insta-spawn mechanics in place to ensure fresh starting people don't get bored without finding anything to kill and to handle a large infuse of population.

I wouldn't put it past other zones outside noob yards having some form of insta-respawn, there is evidence of it in Quillmane cycles and other places.

So my point, is the instant respawn knowledge / spawn points may not be known, but there is evidence that it is there. So temp increased spawn rate in noob zones to handle population surge isn't necessarily unclassic.

Would be great if someone could investigate live (if these zones still exist, no clue) and pinpoint the respawn mechanics. Then we can have a more classic Green 202X launch.