Quote:
Originally Posted by Ivory
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Please no increased respawn!!! .....
It will ruin the pace of the game. Let newbies struggle a little finding mobs....THAT'S OK.
Then people will spread out more and explore more and have fun. They will go "yard is too busy, maybe i'll try buying up wolf pelts and tailoring and selling armor!!".
Or all sorts of other scenarios....where they start trying to explore deeper than they would normally....getting a group together to go places with less competition (but far more danger since they are underleveled).
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Some zones were coded to never be devoid of mobs, without having an insane farmable static respawn spot. That might be the better way to go here.
One easily observable example was groups of three decaying skeletons. Once they had spread out, it wouldn't be very obvious which three were part of a spawngroup unless you either watched them spawn or had track (sorted them to the top), but when all three died, a new group of three would respawn at a random location.
This was very obvious while farming bone chips in Paineel. Another notable area this was done was Terrorantula, clusters of spiders were always up, not every spider was part of the cluster, but when all spiders from the cluster were dead, a new cluster of about 6 spiders, 3 terrorantulings, or the terrorantula would spawn.
This technique provided a "supply meets demand" dynamic that isn't so directly exploitable. But it is more work to implement.