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Old 10-17-2019, 03:23 AM
Ennewi Ennewi is offline
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Join Date: Feb 2013
Posts: 2,517
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Erudite / Monk
65 STR / 75 STA / 80 AGI / 80 DEX / 83 WIS / 107 INT / 70 CHA / 20 Bonus Points

...enjoys a less severe weight penalty even while being physically weaker than Human and Iksar counterparts. It is believed that this feat has been achieved through transcendence, sheer mind over matter. However, having abandoned physical combat for so long, progress is hard-earned for new generations (combat skills are received at later levels). In addition to the sash and headband quests that originate in Freeport and Qeynos, a third identifier of skill awaits those seeking to further develop their mind-body connection in Erudin. Being worn not over the skin but under it, this final addition is as weightless as it is bright (lightsource)--a tattoo that increases in power and complexity (additional slots) after each session (completed part of the quest) with the artist (quest-giver), eventually resulting in an arm/shoulder/back slot item. Meant to be a lasting indication of achievement, players receive a small amount of damage from Pain and Suffering upon each turn-in, success or fail. Quest pieces would be imbued needles, rare inks and aloes gathered from the more remote corners of Norrath, and the original drawing of the tattoo design in question, without which the proportions would be off and its worn effect would not hold. The tattoo would be no drop and bound to one's character, just like certain keys, indicating that it might open an equally unconventional door. Guild Masters would be located in the teleporter hall by Erudin's docks and practicing down along the coast.

Dark Elf / Paladin
70 STR / 70 STA / 90 AGI / 75 DEX / 88 WIS / 99 INT / 75 CHA / 20 Bonus Points

Lay on Hands functions normally on oneself, but transfers HP when used on another player, meaning the character dies in order to save another player. The race/class relies on the Necromancy to heal rather than the traditional Cleric spells, making it more dangerous to emergency heal party members while tanking. Adding more risk...Beguile Undead which, even when used defensively to crowd control, could lead to a quick death. Other differences... Quivering Veil of Xarn replaces Divine Aura. Sacrifice/Convergence replace Revive/Resurrection, except Sacrifice becomes self-only (self-sacrifice = the Paladin class). Poison Bolt replaces Flash of Light. Shock of Poison replaces Flame of Light. The class retains its dispels, cures, and roots (because Necromancers also have those spells), but the lull line becomes undead-only. Guild Masters would be located in Neriak Third Gate at both private mansions. The proc of their corrupted epic / epic alternative: Mark of Karn.
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Last edited by Ennewi; 10-17-2019 at 03:26 AM..