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Originally Posted by Tecmos Deception
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F9 modes = first person, top down, chase, user defined 1, user defined 2, and some tracking camera.
I'm gonna go ahead and believe that you didn't just log into green and test these things in the way I just did.
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I did, in fact.
Quote:
Originally Posted by Tecmos Deception
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Mouse look via right click and moving the mouse up&down does change angle on top down, but changes camera height, not angle, on chase camera.
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But in both, it allows strafing and changing heading. One could argue "angle" has an intentionally different meaning in top down. Either way, the behavior is MOSTLY what is being described as introduced in 2001 (not classic)
Quote:
Originally Posted by Tecmos Deception
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I don't know what "first person w/mousewheel" means to you. First person is first person.
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It means that today, on green beta, the first (default) f9 mode is first person, which allows you to use mousewheel to zoom to third person. hence the name i gave it. I think we both agree what this mode does and that it's not classic and should be removed.
Quote:
Originally Posted by Tecmos Deception
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I guess there's a miniscule change you did double check your results like I did and somehow we have different camera behavior. But I doubt it, one way or the other.
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Based on patch notes these patch notes from 2001:
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Mouselook will now work a little differently when in the first two third-person camera modes (overhead and chase). They will work similarly to first-person mouselook (i.e. your character's heading will change when you move the mouse left or right, the left and right movement keys will cause your player to strafe, and the camera angle will pitch up or down when you move the mouse forward or back).
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I would argue that first person, overhead, and chase are all currently not classic, and need to be changed such that:
First person -> remove mousewheel (introduced outside of our timeline)
overhead -> heading does not change using mouselook. mouselook+left/right movement does cause strafing (introduced september 2001)
chase -> same as overhead. Also does not change camera angle angle when mouselooking up and down