IMO best would be to just disable the increased spawn rates on launch.
There are PLENTY of mobs around the old world, 99% of which are never used for exp. Even if we run out of mobs for a little, that's not a big deal, it's perfectly classic too. Besides, people should spread out relatively quickly as there will be casuals and the hardcore, and the in-betweens, who will level at different speeds starting at level 1.
This artificial "fix" may be a cure worse than the disease, because who knows what exploits it may create.
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