Quote:
Originally Posted by Jibartik
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I was playing on green, idk if I am a fan of the increased spawn rates. I feel like it is contradictory to the enjoy the ride type feel the vibe of green server has had. Feels like this would be an exp mill even if the population was quadrupled. Qhills is a fantastically OP zone and I dont think it needs an increase at all, if anything those players need to suffer, not be rewarded.
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I think you're underestimating how crowded even just 30-40 people in each newbie yard will be, let alone 100+ like there almost certainly will be in nek and gfay. Especially in shit zones like toxx (it feels like there's like 20 total newbie mobs near erudin's gate... lol).
Without green exp bonus, a 0% exp bonus/penalty character needs about 350 level 1 mob kills or 100 level 2 mob kills just to hit level 4. A single group of 6 in a newbie yard will need to kill thousands of mobs for everyone to be fully ready to hit up stuff like blackburrow or WK or crushbone or whatever. And a lot of people are going to be intending to get to that point within 5-10 hours of launch, I imagine.
Classic respawn speeds in newbie areas aren't assisting "the journey" so much as making the first several levels an enormous nuisance in a way that nobody experienced in classic. Assuming we have more than 1000ish people online at launch, anyways.