Quote:
Originally Posted by flacidpenguin
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Enchanters are super important in nearly every group for mez alone, and lull is going to be important as well. Later haste and slow are super strong as well. Healer/tank/enchanter is the core of any group. I think there will always be room for enchanters.
And later you solo extremely well.
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The problem is that enchanters generally only thrive where monsters are plentiful, either as pure CC class or charming. once mobs start becoming scarce the enchanter tool kit is pretty mediocre. So depending on the population of green this could be a pretty huge deal.