Quote:
Originally Posted by Endorra
[You must be logged in to view images. Log in or Register.]
I've looked around a bit for an answer to these, but I haven't found a clear/reliable one.
If green is following the classic-> velious timeline, are spell mechanics meant to do the same?
Will pets not eat xp at launch?
Will Whirl Til You Hurl be useful again?
Shaman/necro charm?
etc.
|
"Shaman/necro charm?" has been confirmed as "likely won't happen on Green" (there was an official staff response in a bug thread, but I'm too lazy to find and link it). Although they didn't explicitly say this, I
suspect the decision was because they don't have time to check the player-charming abilities that
NPC Shaman/Necromancers would get ... if it was just "flipping a switch" to give the spells to PCs I'd
think they would have done it.
As for the rest, I don't think the staff has explicitly answered any of them, but generally it seems like they will make it classic when convenient ... and there's going to be a lot of stuff (eg. pets not eating XP is likely a perfect example) where they won't find it convenient to truly "do classic".