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Originally Posted by Koota
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So what you're again suggesting is removing the element from casters which allows them ANY and ALL chance at ever killing a melee 1v1, much less surviving the fight, right? All the melee needs is MR past what was it you said, some dumb shit like 140? And boom, they are on your ass non-stop while their victim is generally in cloth or maybe leather. Having to roll the dice on channeling through generally long casting spells (Post 39, anyway), and subject to a slam or a bash.
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I know that sounds right when you put it out there, but guess what: it didn't happen that way on live. On SZ casters were on top even with CC spells being non-viable. The fact is that CC spells (mainly root/snare) hurt the caster more than anything. Their only hope is to run away and hope that the way EQ makes you teleport around and run in circles gives you time to get off some spells. Or, the caster just runs off and chooses to attack when it is more favorable to him.
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See, because you're so hell bent with your fascination of absolving CC in EQ PvP, there is a drastic other side to this. At the risk of sounding like a "OMG SUPER KOOTER STALKER", get your stupid shit together and stop posting this same fucking issue 50 times, and come up with a compromise that isn't going to alter the classic "red p99" vibe that will more than likely be attached to it.
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Guess what. "Classic" means root/snare/blind/mez will almost never land on someone with 130-ish MR (I can't remember the exact number, but I think it was around there).
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. . .there shouldn't be a point where they are flat out totally resisted. Not even 95%, or even 90%.
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Again, classic was at least 95% resisted with MR at a certain point.
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This was back when I was playing on a PvP server before you were. And people were pretty encouraged to PvP, because melees knew how to pumice shit off of them properly by using vacant top buff slots, and stacked MR appropriately so that they weren't rooted/snared *AS* often, and even if it was, the duration wasn't crazy long, and there was always the looming chance of it being removed per a damage tick or DD blast inflicted.
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Where did you have this vast pvp experience on live? I know they eventually changed the MR resist post PoP or more so clerics could actually land nukes on people but this was way later. I remember logging into the joint pvp server when all characters were xfered and going into sebilis. At the necrosis spawn a bard was talking with a necro and told the necro to cast his lifetap on him. The bard resisted all 5 or 6 of them. I think it was some time after this they further tweaked the resist system due to every piece of armor coming out having crazy ac/hps/mana/resists.