Quote:
Originally Posted by zodium
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green is the seasons server that soaks up people who play everquest competitively and who want a particular nostalgia fix. blue is the infinite timeline classic server for people who think everquest is a neat game in its totality, not just the competitive or character progression aspects. acting like either server is irrelevant or disposable will only make both servers worse.
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I sort of agree re the wave of certain people playing on Green who'll stay for a few months to "beat the game" for the fifteenth time. "Rogue servers" as they are obnoxiously called are the flavour of the year with WoW Classic. But I don't think either server is irrelevant. I just think that forcing Blue as a purist classic server is redundant when you have a more pure version of it in Green.
The main reasons to stay on Blue are:
- attachment to characters (which is fine I get that)
- no interest in the cyclical nature of Green
- an innate hatred of hyped things
- fear of overcrowding and a preference for lower pop servers; and/or
- preference for Kunark/Velious in the classic era
If you actually prefer classic EQ in as pure a form as exists right now, then you'd play on Green unless one of the above reasons applies to you. This isn't the hype train and I am not someone who floods into progression servers to no-life for meaningless achievements. The age of Blue and its progressive development have made its economy and feel very much un-classic.
So the question is - do you cater solely to people who have one or more of those reasons drawing them to stay on Blue, or do you have two distinct servers - one with a cyclical purist EQ Classic timeline, and another that allows the devs to experiment which "what ifs?" that don't ruin the feel of the game, a la SoL/PoP. You run the risk of losing people who feel one of the above bullet points but also want a purist experience.
But without this experimentation Blue becomes a museum of the development of P99, warts and all.