Quote:
Originally Posted by wehrmacht
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This makes it so if you're ever in a 1vs2 fight, no matter how terrible of players they are, they automatically win. One person just runs in circles while the other guy stands in place continuously spamming crowd control spells just like what happened in this video.
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You're bitching that 1vs2 and the 2 will almost always win? And you think that viable CC spells in pvp (which you are against) is the cause? If anything, viable CC spells in pvp would help 2vs1 combat. You know, 2 making a 'crowd' thus 'controlling' one of them while the other dies.
WTF kind of logic is that anyways? 2vs1 should win 95+% of the time anyways.
Also, him getting rooted/snared is hardly the reason why he lost. It might be the reason why he didn't kill one of you before dying, but not why he lost.
Before I go on, I
DO agree that cc spells should be very highly resistable; to the point where it is not worth the spell slot/mana to use it. Not only is it classic, but it really makes sense. I really don't want everyone and their mother rolling rangers/paladins while they spam root/snare on their way to victory like on Altergate.
Even if he wasn't able to be rooted, the guy he was beating on would have just had to run around/strafe/etc to avoid getting hit (though I think the melee range was a lot greater on that server than live, from what I have heard) and the druid would have just tossed a heal instead of rooting/snaring and still would have nuked him into oblivion.