Thread: Game Mechanics: Coin should be droppable
View Single Post
  #7  
Old 10-14-2019, 01:30 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,645
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Half serious solution: why not just prevent the coin drop action if a player already has dropped a coin pile in the last _____ (however long it takes to disappear) minutes? Obviously only one coin pile at a time isn't classic, but it's more classic than zero coin piles ...

This would guarantee no mass coin piles, which is what broke things last time, right? (Unless a whole guild teamed up or something, but then you could suspend them for zone disruption.) But it would still let people leave a surprise coin pile in a newbie zone, or drop transfer to alts without gems.
You assume we can just... drop coins. Or that the coin object/texture exists. Or any code exists to control any of this. [You must be logged in to view images. Log in or Register.]