Thread: Game Mechanics: Kelethin Loom Inoperable
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Old 10-13-2019, 04:18 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
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Loom is not classic. I forget the exact sequence, but large sewing kits eventually became deluxe sewing kits and removed from vendors, and looms were added as stationary sewing kits with more slots. The 10 slot sewing kits (as I recall) were deemed too powerful as containers, hence moving to loom as 10-slot sewing mechanism.

Hopefully the loom is disabled, otherwise we need to bug report and get some evidence to demonstrate that looms should not exist.
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.