Quote:
Originally Posted by Palemoon
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There is already a bugreport with patch notes on it in the bug section, so hopefully this gets implemented for Green.
It does kind of relate to this "mages sucked at launch" because the current ability to swing your weapon in between casting is leading to way more damage (at the low levels) than otherwise.
https://www.project1999.com/forums/s...d.php?t=334518
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It's a pretty weird patch note. The second sentence makes it sound like this was something only hindering hybrids:
" Melee attack timers will no longer be reset when a SK, Paladin, or
Ranger cast a spell. Previously these classes had to wait a full attack
delay after casting before they would attack via melee again. "