Quote:
Originally Posted by Oldschoolplayer
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A one way ship to Luclin. Hop aboard the one way ship at your choice, and become locked in a new adventure
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Love it, it’s a /movelog to PEQ or something. Take your ball and go home!
The tavern buff idea would be classic-ish if the buffs came from NPCs as minor quest rewards. Depending on what the quest item was, could even have a regulating effect on the economy. The buff could even be a reward for maxing an otherwise difficult/useless faction?
I think LDoN zone geometry could be used to make all kinds of cool stuff dungeon-wise. The LoY zones could be repurposed to do some cool stuff too.
It would be a huge undertaking, but a Kunark-caliber 4th continent wouldn’t be out of classic character. Endgame itemization would need to be in the Kunark/Velious spectrum. In keeping with classic expansion feeling, most spell/ability/recipe additions should be of low to moderate practical utility. I really like the OT/FV/IC style outpost-towns.
On Live they revamped VP in an interesting way, bringing the raid encounters up to PoP raid difficulty and adding a quest given by each of the dragons. Having the dragons give quests to ally-level faction would be fun and totally in keeping with classic Velious content style.
Could also steal a page from Velious (and WoW as well) and make city leaders into raid targets I guess.