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Old 10-10-2019, 10:11 AM
skorge skorge is offline
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Join Date: Sep 2010
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Except they will be OP, because Mage pets will have abilities from launch and there will be pets past level 20. So it's not some sort of mistaken "thinking" on the part of the players.

Further, there are multiple things like this that didn't exist at launch in 1999 simply due to lack of development resources and/or bugs. There's no reason to replicate something like that as of Green launch.
Problem with your statement is that pet spells were considered "enhancement to the class" by Brad himself...you know the guy who created Everquest? Meaning that these were not a bug or lack of development resources. See bold in quote below. At the time they only wanted higher pets to cast spells apparently. So, no, not a bug bro.

Quote:
Magicians
+ New summon item spells
- High Level (39+) Pets weakened
+ Better mid+ level pets (they cast spells now)
+ Added more Class Specific Quests
+ Added more Class Specific Items
+ Enhanced High Level (35+) Meditation
+ Magician Pet Buff Spells Strengthened
+ Enhanced Pet Pathing
+ Added Special Items to let Magicians Summon Stronger Pets
+ Corrected Bug that let monsters attack you from far distances
through your pet
+ Made Magician Research Easier - especially for their pets
+ Added Spell Effects to most Magician Summoned Items
+ Enhanced AoE Spells to let Magicians effect more creatures
+ Reduced Mana Cost of Damage Shields
+ Reduced Casting Time of Ward Series
+ Made the Malise Series Stack Better
+ Made the Burnout Series Better

-Brad
Last edited by skorge; 10-10-2019 at 10:13 AM..