Quote:
Originally Posted by Lojik
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There were some posts about only 4 pets being able to attack at a time on a bug thread I think, so maybe they want to keep it to 4 mages just in case? IDK.
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This is a real possibility as there was solid evidence presented. I wouldn't be surprised to find it in on green to curb mage armies.
The reason for the cleric/druid is for utility, the pets are able to tank and spank bigger mobs with cleric buffs and heals. The added dps from one more pet doesn't really matter when we will be throwing nukes/stuns anyways. Once cleric gets rez it saves us downtime on the enchanter who will probably die a couple times and god forbid we get trained (because no one would purposely do that on green right? ) the cleric can double DA and survive to get the group rolling again. Also if we have double death penalties for the first 4 months as is classic, deaths will be brutal.
If we ended up with a druid, its port utility later on when the people who rush start catching up to each other and gives our backup plans more viability. Evac is nice, but we all have gate anyways. The druid can charm certain pets as well through mid game for a 6 pet group.
TL;DR One more mage could be useful, it could also be pointless. Cleric/druid is useful utility all the way.
Still looking for a few more people able to put in a serious time commitment. We're only two weeks away. Just having a group that is willing to put in this kind of time is going to be a huge advantage. Feel free to send a PM if you'd rather not post here.