Quote:
Originally Posted by Rang
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Everyone who reps red on the forums acts so tough but you're telling me 1 item loot would cause those baddies to quit? Sounds like some fragile egos to me. It's not just about punishing de-lvled pkers (can also fix those by configuring de-lvl skill caps appropriately) but imagine if NTOV loot was droppable. Pvp suddenly becomes a lot more of a gamble and the decision TO engage in pvp would be a more weighty decision. Also if a fungi twink has to burn a 1k pot to get away, then great! Currently they can just die to pvp and suffer 0 consequences other than some s* talk.
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It's not the ffungi twinks people are worried about losing a fungi and quiting.
Its players grinding out losing items to the fungi twinks quiting that is the problem.
Imaging busting arse to get some 12sv magic rings as a nub and 3 fungi wearings sks come HT you to death and loot one.
It sounds fun yes...but do you want a PvP server to play on or another red99 with 20-30 pop afyer 2 months
A real big dick solution is to make fungis 51+ plus only
Only way a server will have decent longevity is if you enable pvp but disable the psychos.