maximum charisma. No other stat matters for a cleric, and deep in to endgame velious your manapool being 100 lower from starting stats is so irrelevent it doesn't matter, ever.
Reducing damage taken is far far more efficient than healing damage done.
You should be casting Calm, Root, and Stun more than anything by a huge factor. Healing is incredibly inefficient, especially for a class who can just about make sure every pull is a single.
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