Quote:
Originally Posted by Verityn
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I think the biggest factor overall in determining group exp rates is the number of available mobs.
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This is quite true. I added a number of mobs per hour box in that sheet for my own person calculations and thinking about camps especially in dungeons, you are limited to a finite amount of spawns in your camp and a set spawn time - many times , especially in classic when zones are hyper populated...... you will find alot of camps. Frenized Ghoul for example in LGuk is like what...... 4 mobs in Frenzy room, 5 total down by sentinel , 4 in the camp spot and 2-6 roamers hallway mobs back towards Safehall.
So maybe 20 mobs? In a zone with a massive re-spawn timer of 28 minutes. You're left with like 40-45 mobs an hour max. Most people did not think about this back in the day because your shit gear required you to need that downtime to meditate anyways.