Quote:
Originally Posted by soronil
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5. All the UI/gameplay differences they've been era flagging that make the game more challenging. 6 buttons first person no tab cycling or pet window, you can't see in the dark, your gear sucks you die a lot, no ports for CR and your spider silk don't stack. That's classic everquest. And if you are just starting here in 2009 and not wanting classic everquest, why are you here? Plenty of great games out there
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There actually aren't that many great games out there, the MMO genre is largely dead and most are bad. I play blue99 primarily for these reasons:
1. Creative freedom to create and outfit your character with varied and interesting items that can drastically change their power and abilities.
2. A challenging game world that rewards strategic planning and punishes recklessness.
3. Forced social interaction through grouping, trading, traveling etc that fosters a strong sense of community.
4. A persistent game world with meaningful travel.
5. A strong time invested vs reward ratio, rewarding players who invest heavily in the game world.
6. A large varied array of spells, abilities, items, etc that can be creatively combined in interesting and dynamic ways to create memorable encounters outside the static theme park encounters found in most games.
Notice that nowhere in the list is bad outdated UI design part of my core experience.
I am now playing classic WoW (in addition to p99) and it's refreshing to not be hemmed in by my UI constantly fighting me at every step, being able to see what I'm doing, and class balance that's more sensible (for example, Druids and Wizards not being completely useless) but it also is lacking in some areas classic EQ still excels at.
With all that being said though, I don't make demands of or hold anything against the p99 team who are excellent at what they do. It is their project and they can do with it as they wish
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