Quote:
Originally Posted by pink grapefruit
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Can't believe we're talking about mooncats for the 8 billionth time in my super important gnome SK thread.
*sigh*
So I'm pretty sure the moon lore had been in the game the entire time, and was likely being tossed around by the devs as a possible expansion from a very early point. If the luclin expansion had not introduced lame mechanics like pvp safe zones, spires ports, horses, and the terrible "updated" graphics, it likely would have been received much better and a classic emulated project would likely include it in its timeline.
Like imagine if the only way to access the moon would be for a wizard to port you to the nexus (where pvp was still enabled), and then once there the other wizard and the druid ports required keys like the Velious ports. And the bazaar as a zone did not exist, and there were no "updated" graphics (vah shir models made in the same style as other classic races).
Don't blame the vah shir for what luclin did to the game. And don't blame the moon as a setting. It was bad mechanics introduced in luclin that doomed the game to mediocrity. If anything the vah shir and beastlords in general were innocent victims of short-sighted developers. They could have been so much more than what they were; but we unfairly lump them in with all the bad things because at the time they came as a package [You must be logged in to view images. Log in or Register.]
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The Spires. That was the single most lame feature of Luclin and why it can't be in classic. Trivializing moving around the world and greatly limiting the need for ports.
The Bazaar and AA's, have mixed feelings about. Yes, EC encourages social interaction, but also tunnelquesting and scamming. Automating selling has pros and cons too. AA's in theory could have been ok, but...
Many of the other bad things about Luclin, had already started in earlier expansions. Ridiculous ZEMs like Paludal? Kurns foreshadowed that. Gear inflation? All the expansions did that, really. The lore? Yeah, it sucked, but if that is the only complaint, I really don't care that much about that. The models? Again, I don't really care, more choices, more modern graphic-fine, lame animations-bad. Vah Shir, as a true neutral race, was just the polar opposite of the Iksar. Beastlords, as a warrior-shaman hybrid, fits in with paladins (WAR/CLE) SKs (WAR/NEC) and rangers (WAR/DRU).
And I actually liked the zone layouts in Luclin. Make it a continent, not a moon, get there by boat (plenty of unused docks in the older expansions that could have been the gateway) and they would have been fine.
Of course, this is all just idle chatter, Luclin will never see the light of day on p99 and that is all for the best. Plenty of other EQEMU servers to play on if you want Luclin.