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Old 10-01-2019, 04:04 PM
pink grapefruit pink grapefruit is offline
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Join Date: Mar 2015
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Can't believe we're talking about mooncats for the 8 billionth time in my super important gnome SK thread.

*sigh*

So I'm pretty sure the moon lore had been in the game the entire time, and was likely being tossed around by the devs as a possible expansion from a very early point. If the luclin expansion had not introduced lame mechanics like pvp safe zones, spires ports, horses, and the terrible "updated" graphics, it likely would have been received much better and a classic emulated project would likely include it in its timeline.

Like imagine if the only way to access the moon would be for a wizard to port you to the nexus (where pvp was still enabled), and then once there the other wizard and the druid ports required keys like the Velious ports. And the bazaar as a zone did not exist, and there were no "updated" graphics (vah shir models made in the same style as other classic races).

Don't blame the vah shir for what luclin did to the game. And don't blame the moon as a setting. It was bad mechanics introduced in luclin that doomed the game to mediocrity. If anything the vah shir and beastlords in general were innocent victims of short-sighted developers. They could have been so much more than what they were; but we unfairly lump them in with all the bad things because at the time they came as a package [You must be logged in to view images. Log in or Register.]
Last edited by pink grapefruit; 10-01-2019 at 04:08 PM..