Quote:
Originally Posted by Xallis
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I guess the real point of this post though is: are tradeskills really worth it and if so which ones? Anybody can benefit from some extra ac or a non rusty weapon at low level but how big a difference will a blacksmithed mace make vs something you find by lvl10?
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Tailoring - Raw silk is great upgrade from cloth and will take a long time to replace all of it. Cured silk even more so, there are some slots that probably wont get replaced until planar gear. Patchwork, Studded, Reinforced are useful for druids, which there will be a ton of. Kind of weird they only put 1 leather class into the game (monks don't really count). Hand made backpacks. Tailoring is very cheap besides the droppable mats, great/easy tradeskill at launch. Many people will probably do it
Blacksmithing - Crafted weapons aren't that useful. many you see on the wiki won't even be in the game until velious. Banded armor though is super valuable for the 8 classes that can wear it. There full suit upgrades but they have issues (bronze - very heavy, 5 classes...rubicite- permacamped) So many people are gonna be in banded until 50, minus whatever they found in dungeons. Blacksmithing cost a few hundred plat (I think) to level up to make banded, at which point you can make it all back on selling a few sets. The nice thing is that all the mats come from the vendors.
Other tradeskills:
Alchemy(Shaman) - SoW, Shrink, and other pots are a luxury that most will not be able to afford for a while. I suspect the market for these won't be there for a while.
jewelcrafting(Enchanter) - Very in demand, but also there will be a ton of enchanters, not sure how many jewelcrafters. Margins may be low...
Brewing, Baking, Pottery range from useless to situational/support tradeskills in vanilla. You won't ever really make money off of these.
Tinkering is pretty bad too. Rebreathers are cool but leveling up costs thousands of plat.