Quote:
Originally Posted by Rogean
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Now, the function I just listed above is a good example, because it handles the client's visual display of the values of skills in the skill window. ...
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Numeric skill display in the client was added some time after release, might have been post-Kunark release, all you got were the "Awful/Below Average/.../Master" strings at first. I hand-parsed logs to work out what my characters' skills were at and what the level caps were from the numeric skill-up messages. My inner Nilbog wants to see this true on green.