Quote:
Originally Posted by Vexenu
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It's mostly a nerf to Enchanters and epic Shaman root rot soloing. Bards will feel it too, and any other root class trying to CC multiple mobs with root will also be affected.
The change is classic and good. It makes the game more difficult, as it was in classic. Cycle targeting made CCing multiple mobs trivially easy, which enabled a lot of sloppy gameplay and made Enchanters safer and more powerful than they were in Classic. This was not a quality of life change. Cycle targeting has major gameplay implications. Its removal will cause no shortage of caterwauling from the usual suspects, but like all classic changes it will promote more classic gameplay. Which is what this project is all about.
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If mouse click targeting worked better, I would be all for it. It's a mechanic that was designed a long time ago and is sloppy because of it. I'm not talking about the inherent difficulty of clicking on multiple targets. I'm talking about objects and UI elements that get in the way of the clicking, when they shouldn't. The buff bar is a good example. You can click on something that's behind you, if you're in first person.
EDIT: Find your nearest ogre. See how far away your mouse can get from the character model while still being able to click target it.