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Old 09-28-2019, 05:11 PM
Keebz Keebz is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by Whoop [You must be logged in to view images. Log in or Register.]
Which class would you say will require the least amount of hours to get to 50? Solo and outdoors only


Quote:
Originally Posted by Whoop [You must be logged in to view images. Log in or Register.]
ok so mage top the list and then ench (inc some mystery tactic). Adding monk to list.

1. Mage
2. Ench
3. Nec
4. Druid
5. Sham
6. Monk

Anyone dissagree?
Having played a shaman in classic, it is really quite a slog until 34. Root rotting isn't all that great, and there's no PWC to help you melee. Not to mention you actually need some amount of gear to do things, which the casters can mostly ignore.

As for monk, I guess you can avoid worrying about gear as much as the other melees and have FD to save some dirt naps, but you will likely be over the AC penalty since you'll need to make money and will have to loot. With no twink gear and the 20% exp penalty, it's just not gonna be great.

Without knowing about this Enchanter exploit, for outdoor solo only, I'd say it's more like

1. Mage
2. Druid
3. Ench (tie)
3. Necro (tie)
5. Bard
6. Shaman
7. Wiz
8. Everything else


I have Druid really high, because the porting / Sow will save a ton of time on a fresh server, not to mention Harmony and charm kiting animals. Honestly, a Druid will likely be much faster than a Mage that doesn't know what they are doing.

Ench kinda needs gear (CHA), where as the Necro and mage don't. It also requires you know what you are doing and involves a fair amount of risk. The best enchanters will likely be fine, but those who leveled theirs with twink CHA gear and pocket clicky clerics may not know what they're in for.

Necro can root rot, charm kite, pet tank, fear kite, and has FD to avoid dirt naps. I'm no expert but seems pretty strong.

Bard is actually still fine. AoE'ing 4 things at a time isn't bad when everyone else is using tarnished short swords. Eventually, you can just charm kite as usual or try some tab target swarm kiting. Not to mention Selo's and all the utility songs are also great for getting around. Getting through the early levels with the exp penalty is probably the biggest challenge. The best bards may surprise you on how fast they level.

Shaman isn't the worst, but pretty rough with no gear 1-34. I'm imagining mostly root rotting and chain nuking.

Wizard might actually be higher than shaman, but I'm no expert. The early levels don't seem great, but ports help on the mobility front and quad kiting is pretty fast 34+ from what I understand. Maybe you can get JBoots before that and start earlier.

After that, I guess it's Cleric then Monk or maybe Shadow Knight (the penalty is so rough solo though). Paladin and Ranger seem awash to me, but maybe there's some Ranger bow strats that can work (costs money though). Lastly, Warrior then Rogue as the caboose.

Now if you open up duos and grouping, I think that changes it up a bit. Notably, I think Cleric would crack the top 5, given the duo-ability with Enchanters (and other classes with charm strats) and the strong group and raid desirability. Wizards, Shamans and Enchanters get similar bumps, since their early levels become less painful. Obviously, the raiders will be pushing Cleric, Warrior, and Rogue through as fast as possible as well.
Last edited by Keebz; 09-28-2019 at 05:15 PM..