Looking at the XMLs, the amount of work, and the amount of time. It may have to be a compromise in the beginning to make a small and easy change. But potentially leave the door open later for more changes to make it much better.
Current Objective
- Change all of the button textures to the "white-ish" colored buttons.
- Ensure all of the text is changed to "dark-grey" so that the buttons are readable.
I think this is the easiest to implement in the time provided, and will give people the opportunity to test it before we push it forward.
Known Issues with Unknown Solutions
- The Velious UI changes all of the text of the buttons you are hovering on to be Yellow. It is highly unreadable with the white buttons and I can't figure out where they define this behavior in the XMLs.
- The velious UI uses a series of button states (Normal, Pressed, Flyby, PressedFlyby, and Disabled) to "animate" the buttons on the UI. All of them appear to point to the correct images on the button sheets, but they do this really strange behavior where the button backgrounds go transparent.
Future Objective
- In my opinion the best solution would be to create entirely new window pieces TGA files, with a series of defined button images (Who, Sit/Stand, etc) and define them in the Animations XML. Then use those directly for the best looking result. Buuuuut... We only have a few weeks until Green launch. So I am thinking we go with the above solution as it is the least amount of work, with a pretty good visual result.
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