Quote:
Originally Posted by Eggbell
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Freeport East
Code:
testGrid({
image: 'FreeportEast-Grid.jpg',
height: 847,
width: 1055,
zeroX: 226,
zeroY: 303,
interval: 500,
maxX: 500,
maxY: 1000,
minX: -3000,
minY: -2500,
zoomX: 0.25,
zoomY: 0.25
})
Freeport East Underground
Code:
testGrid({
image: 'FreeportEast-Basement-Grid.jpg',
height: 366,
width: 800,
zeroX: 251,
zeroY: 57,
interval: 500,
maxX: 500,
maxY: 0,
minX: -1000,
minY: -500,
zoomX: 0.418,
zoomY: 0.418
})
Freeport North
Code:
testGrid({
image: 'FreeportNorth-Grid.jpg',
height: 601,
width: 683,
zeroX: 376,
zeroY: 283,
interval: 200,
maxX: 800,
maxY: 600,
minX: -600,
minY: -600,
zoomX: 0.39,
zoomY: 0.39
})
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AWESOME! Freeport is now loc mapped, and that means we now have every old world city loc-mapped, except Neriak and part of Erudin.
By the way, I tried playing around at combining your maps with the EQ Atlas ones, in the hope that we could have a single map that is both helpful and loc-accurate. I thought maybe if I stretched/skewed the EQ Atlas one until it overlapped your's properly, it be possible ... but man, that EQ Atlas map isn't accurate
at all.
So then I tried something else: adding numbers ...
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Here's the EQ Atlas one for comparison:
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I think if we did
something like the first one (and I'm 100% open to suggestions if anyone more artistic thinks a different color, circles instead of squares, or whatever would look better), I think the result would be good enough to just replace the EQ Atlas one as the default wiki map.
Thoughts?