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Old 09-27-2019, 12:00 PM
Lojik Lojik is offline
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Join Date: Feb 2013
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
For mages it is absolutely worth it in groups. The same is true for necromancers but you have to decide whether it’s worth the 2 chips.

If you’re keeping your pet for a while (groups), a max summon max level pet will put out significantly more damage over time. Max water hits 12% harder than min water at 60 and is 4 levels higher meaning it will more consistently land hits skewed to the higher end of its potential.

I always summon until max on my mage.

With EoT also costing a peridot I’ll settle for a max pet minus 1 level.
I think a tendency is for people to compare max hits, but the real issue is the level of the pet matters so much in landing hits. So I agree, get that max level pet.

Has anyone ever tried to parse min pet v. max pet in xp group kind of thing?