Quote:
Originally Posted by Troxx
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For mages it is absolutely worth it in groups. The same is true for necromancers but you have to decide whether it’s worth the 2 chips.
If you’re keeping your pet for a while (groups), a max summon max level pet will put out significantly more damage over time. Max water hits 12% harder than min water at 60 and is 4 levels higher meaning it will more consistently land hits skewed to the higher end of its potential.
I always summon until max on my mage.
With EoT also costing a peridot I’ll settle for a max pet minus 1 level.
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I think a tendency is for people to compare max hits, but the real issue is the level of the pet matters so much in landing hits. So I agree, get that max level pet.
Has anyone ever tried to parse min pet v. max pet in xp group kind of thing?