Quote:
Originally Posted by Mblake81
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I don't know what it is supposed to mean. You got people that play hard for a few hours, easy for long hours, easy for short hours, hard for long hours. Honestly I think this came from marketing when they were trying to make "gamer" a common thing during the mid 2000s. Games like EQ were designed how they were. You played whatever you played including with other titles. It was never an issue, do any of you recall this being a topic wayy back when?
Games eventually did go more mainstream, perhaps due to things like making "gamer" something acceptable. Sweaty Tryhards were never a thing. You were on the same maps as everyone else of any skill. There was no such thing as matchmaking. I think casual is marketing speak. I rue the day original Xbox launched.
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Those people still exist, it's the non-casuals that changed. They became min/maxers. They don't want players in their groups with experience penalties. They don't want players in their guilds that have no intention of raiding.
I agree with what you are saying, but now a lot of players know a lot about EverQuest, and with that, comes a form of elitism that did not exist back in 1999 when I played this game.