Quote:
Originally Posted by DRAGONBAIT
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+1. completely agree with this dude. Eq pvp is a tool, in a heavy itemized game pvp is a tool to fight over long ass camps, good exp spots, plat farming spots etc. if u cant compete somewhere u got tons of content to keep grinding and compete in the future. PvP in eq is not meant to compete arena wise etc. Death in eq already means something, so being able to kill other PCs is enough for what i mentioned before, thou item loot and exp loss just adds as griefing tools.
U a pvper or a griefer? we all know theres both choices
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What should have happened is a reset after the guards were fixed with no xp loss. My camp arguing for no xp loss was in the minority because the rest thought it was too satisfying to grief people off the server. I mean, that expression was all over the forums, grief people off the server. From a RMT viewpoint in retrospect, nihilum was also militant against it on the forum because it would have meant they could have been challenged and would have slowed down the pixel flow. The fact that this was not picked up by the devs or GMs before it was too late demonstrates negligence/they didnt care/didnt have the resource and time to care/GMs making money on RMT on their part.
Personally i was sad my idea wasnt picked up: Add item loss with periodical events that drop unlootable gear. It would have created both an organic way to create pvp events (like the madness that was the halloween event of Rallos in 2001) and a buffer for the harshness of item loot. It would also have created a good economy because people would always be buying pieces of gear here and there. With the RMT debacle, im wondering if that wasnt a factor in it, because RMT woulda been dead on an item loot server. Just xp loss removal and reset woulda been fine as a basic solution for a vibrant, populated server for the long run but the griefers got what they wanted: Their dead server from which they squeezed every drop of grief juice and RMT from it.