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Old 09-26-2019, 10:12 PM
Vyal Vyal is offline
Sarnak

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Join Date: Mar 2010
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Originally Posted by Sunderfury [You must be logged in to view images. Log in or Register.]
I didn't take the time to count each faction hit, but that didn't seem like 25 mobs to me. If it was more it isn't by leaps and bounds.

Regardless, take a breath and just accept it for now. View it this way, even if not mechanically classic, you have to admit people didn't know these strats from day 1 and use them en masse. So just view it as an "in the spirit of classic" change if that helps.

Hell, pretty sure there was huge server issues first few weeks where people were getting kicked consistently. I remember constant LDs where we would yell, "get to the path! Get to the path! " so we would know where our corpse was when we got back in.
You're right and ya that pull on video looked a wee bit light [You must be logged in to view images. Log in or Register.] And now that you said that I remember running to paths now. But still those things which you can't do on Blue you could do in classic. I get the idea of the change from Rogeans or nilbogs perspective but not from the players I don't comprehend why anyone would and continues to support limits to their own player especially not being original.
Rogean and nilbog are top shelf, I can't think of anyone with more knowledge of client server things then Rogean aside from maybe that guy called Image the Gimp and for all I know maybe that was Rogean. So don't think i'm talking shit about these 2 people because i'm not.

You know my stance on AoE. I would simply make the game mechanics classic. No mob limits, and no PB AoE damage limits. First there isn't enough mobs for anyone including bards to really monopolize zones like there is during the Kunark era. You ain't going to see low level AoE groups in Blackburrow or Guk or wherever because these zones are pretty hard to make that type of pull. You would have to get all the way in then run all the way out get healed and it just doesn't work.
Bards would have many mobs to kite up till 25 then that's it after that they won't be getting any 25+ mob pulls until Kunark.
Make the game how it was originally and then if things become a huge problem the code is ready to go and implement the 25 mob limit again. But don't screw with AoE targets the only reason they didn't work right was because it was 1999 and nothing worked right. Leave them go and work as they were intended to work don't try to simulate a bad connection by placing limits on things.