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Old 09-25-2019, 02:05 PM
zaneosak zaneosak is offline
Fire Giant


Join Date: Feb 2014
Posts: 994
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The Hybrid Penalty has more potential for hurting the Hybrid player than you. Please remember that before you start rushing to judgement by reading what one person types on the forums.

The Hybrid requires much more XP to level to the next level than other classes. In fact 9 classes (not just hybrids) have some type of penalty along with a few races.

This means straight soloing the hybrids get kicked in the teeth not only is it hard to level (in some cases) but also takes alot longer.

When you group with these people (or any people) the XP you earn per mob kill is based on your total earned XP level against the total earned XP of the group. Due to this formula, people that have massive XP penalties get more XP per mob kill but that is to off-set the penalty. Technically it has an effect on you relative to other grouping options but if your group is killing at a reasonable rate the effect is very small (think like 15 mobs more to level or 15 mobs less to level, which in most good groups, equates to like 15-30 minutes depending on camp) and in fact-- if you are all the same level, it is the same amount of mob kills to level no matter what (assuming level is the same)

It's not the end of the world, not something to discriminate over. If you make this a bg deal then you must also make a big (in fact bigger deal) of grouping with people higher level than you, this will hurt you FAR MORE than a single Hybrid tank in your group.

EXAMPLE----------
Mistmoore Castle group killing mobs at the Castle Entrance. Bard, Monk, Cleric, Magician, Wizard, Shadow Knight - all level 29, all human and they are killing average mob of level 28. Let's say they are pulling 50 mobs an hour (probably high) If they all group for their entire journey to level 30, it's going to take them a little over 4 hours. They all need the same amount of mobs to ding.

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Now -- Let's replace that pesky Shadow Knight with a Human Warrior instead (who actually gets a 10% XP Bonus, because, why not, he's a warrior)

The amount of mobs to ding for the entire group has shifted to 15 mobs less (or about 15-20 minutes of XP time in this groups pace)

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This is due to the fact that the Warrior has less of a penalty (in fact bonus) and needs less mobs to ding so it doesn't take more XP to require the entire group to kill more mobs.

While technically you are losing time -- how much time would you spend trying to build the perfect no hybrid group for maximum efficiency in a place like Mistmoore CE? Or Highkeep Goblins? Or Unrest Basement? or any high XP rate camps like this.


Morale of the story -- play with who you want, play with people around your level (+/- 1-2 max), and don't let hybrids scare you. If you're in a kickass group, killing at a good pace, the pace will out weight the negatives for the most part.

And before anybody mentions the bard in the group is another hybrid, I know.... was just trying to bring up tanks because it seems to be a larger focus than hybrids in general [You must be logged in to view images. Log in or Register.]