Quote:
Originally Posted by Nagoya
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I did enjoy Warhammer: Age of Reckoning quite a lot and I understand what you mean.
However, as the other poster said, EQ PvP, team or not, is often zone line ganking or killing someone camping something, etc. It is not only the team or no team, but the very design of the game that doesn't make for a very healthy PvP in my opinion.
And I like the vibe of an EQ PvP server believe me (we had fun with Shrub for a tiny bit on that Rallos Zek server eh! Hi Shrub /o/) - but I always feel that in the end the game wasn't meant for this.
That being said, I have like 7 toons on Red, and if there is a new PvP server on Project 1999 I will probably play as well [You must be logged in to view images. Log in or Register.]
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I played PVP-teams back on Live and I can say that it also has alot to do with both the game being so gear-dependent as well as being purely non-instanced. At MOST you have two "top-tier" guilds battling it out over the best raid mobs/gear who in turn go and use that gear to grief the far lesser-geared players.
Ultimately one of those two guilds ends up winning out gaining a monopoly on all the best items and locking anyone else out from competing w/ them in PVP.